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In a year when many Floridians have experienced first-hand the dangers of raging wildfires, University of Central Florida researchers are preparing to study whether interactive, virtual reality simulations of wildfires can make residents more willing to invest in preventing them. With funding from the National Science Foundation, the UCF research team is developing an interactive simulation of a wildfire spreading through Volusia County. Participants will decide how much they want to invest in prescribed burns and insurance, and their decisions will be contrasted with those who only receive written information about the danger of wildfires.
(Source: DCMP)
The ancient city of Rome wasn't built in a day, but now that city, along with all its famous landmarks, can be digitized in just a matter of hours. A new computer program under development at the University of Washington in Seattle combs through hundreds of thousands of tourist photos on Flickr and other photo sharing sites and reconstructs the city – pixel by pixel. Now, viewers can fly around many of Rome's famous landmarks on their computer in far more detail than they'd ever be able to on current virtual map programs such as Google Earth. The new technique may one day create online maps that offer viewers a virtual-reality experience. The software could build cities for video games automatically, instead of doing so by hand.
The technological revolution is progressing every day at a faster pace. Virtual reality is no longer enough, now augmented reality is necessary. But what is augmented reality? Well, it's the option to view objects in 3D and at the same time as a real image with just a helmet, goggles and a special computer program. Currently it is being used for video games, architectural drawings, artwork and even medicine.
Many viewers enjoy three-dimensional technology, but a few feel the need to look away. A number of neurological and visual conditions can cause someone to experience nausea. It's a type of motion sickness without the motion. Fred Bonato of St. Peter's College in Jersey City has spent years steadily tracking what he calls "cyber sickness.”
NASA aerospace engineer Victoria Garcia describes how she uses virtual-reality tools to design living and work spaces for astronauts. She also talks about not allowing deafness to be a barrier in her life. Part of the "Design Squad Nation" series.
Imagine a virtual computer simulation that reflects the world in real-time. The current virtual reality technology center has been creating and implementing this technology at the University of Southern California campus in Los Angeles. It is called Geo-Immersion. Center director Cyrus Shahabi envisions the technology being used at other college campuses and institutions for applications ranging from social networking to enhancing security.
How fast can a flower disperse pollen? Researchers have evidence that the mountain laurel can send pollen flying at speeds up to 8 miles an hour. Other features include the mapping of emotion centers in the brain and the relationship between improved memory and the use of virtual reality. Part of the "4 Awesome Discoveries You Probably Didn't Hear About This Week" series.
With support from the National Science Foundation, computer scientists at the University of Illinois at Chicago are pushing science fiction closer to reality. They have created a wraparound virtual world in which a researcher wearing 3D glasses can take a walk through a human brain, fly over the surface of Mars, and more. In the system, known as CAVE2, an 8-foot-high screen encircles the viewer 320 degrees. A panorama of images springs from display panels, conveying a sense of being able to touch what's not really there. Part of the National Science Foundation Series “Science Nation.”
Tired of the same old evening news? Researchers at Northwestern University are inventing ways to make the news a lot more interesting. With funding from the National Science Foundation, Scientists at Northwestern's Intelligent Information Laboratory are working on a project that creates customized newscasts, read by online avatars based on individual preferences. The program called News at Seven is a system that automatically generates a virtual news show.
Explores how studying the atom forced us to rethink the nature of reality itself, encounters ideas that seem like they're from science fiction but in fact are a central part of modern science, and discovers there might be parallel universes in which different versions of us exist and finds out that empty space isn't empty at all, but seething with activity. The world we think we know, the solid, reassuring world of our senses, turns out to be a tiny sliver of an infinitely weirder and more wonderful universe than we had ever conceived of in our wildest fantasies.
Neuroanatomist Jacopo Annese is looking for 1,000 brains. The Director of the Brain Observatory at the University of California, San Diego is on a quest to collect, dissect, and digitize images of the human brain for the Digital Brain Library, which was launched with support from the National Science Foundation. Annese and his team look for connections, mapping brain structure and connecting it to human behavior. He believes that with a large enough catalog of brains preserved as virtual models, scientists can explore the organ in ways unheard of, revealing new insights into what makes the brain tick.
Patrick Sanan, who studied mathematics at UC San Diego, explains how he combined geometry and physics to create the virtual tiger in the Oscar award-winning motion picture "Life of Pi."
A new software, Columbia 3.0, has been created thanks to the growth of mobile applications, technological improvements in the world of computers, and the creation of new business models. This event was sponsored by the Ministry of Information and Communication Technologies and aims to improve the quality of audiovisual and virtual content in both professional and academic arenas.
The inventions of the 1960s were all about transforming science fiction into fact. Robots, satellites and a trip to the moon help make what was once only fantasy, become a reality. Featured inventions include: the Lunar Lander, weather satellites, video game consoles, Tasers, and industrial robots.
The myth of the missing link is persistent and argues that there must be a specimen that partly resembles an ape but also partly resembles a modern human. However, the reality is that there is no missing link in the human lineage because that’s not how evolution works. Part of the "Eons" series.
Every specimen has a story, and in this episode, host Emily Graslie highlights skates. For hundreds of years, sailors sold manipulated skate specimens to tourists and oddity collectors claiming they were aliens and demons. In reality, it's just a fish. Part of "The Brain Scoop" series.
Host Lisa Van Pay visits the scientists and engineers working to make the electric car of the future a reality today. One of the toughest parts is storing enough potential energy in the battery. Graduate student Katharine Stroukoff from the University of Texas-Austin explains how her research may help build a better battery, while Mike Nawrot and Dan Lauber, members of the MIT electric vehicle team, describe the advantages of their fully electric Porsche 914.
Part of the "Green Careers" series. Details the entire range of jobs needed to make solar power a reality from research and development, design and marketing, and financial analysis to construction and project management. Engineers, analysts, and managers share how they work in this emerging green industry and how they found the opportunity to be part of the clean energy solution. Jobs profiled include the following: research and development engineer, design engineer, marketing manager, financial analyst, construction manager, and project manager.
Cyborg technology is a revolutionary development in rehabilitation medicine. It allows the brain and nervous system to manipulate specially engineered devices that help people regain the use of impaired body function. Once a dream of science fiction, this revolutionary technology is now becoming a reality. Demostrates a deep brain stimulation that can help stop the violent shaking of victims of Parkinson's disease. Presents two professors from the State University of New York and Duke University who discuss their cutting-edge research.
What happens in your brain when you get lost or forget something? Johns Hopkins University Neuroscientist Amy Shelton believes she can find the answer. With funding from the National Science Foundation, she’s testing human spatial recognition. Study subjects learn and recall their way around a virtual maze while an MRI scans their brains. By analyzing MRI images of blood flow in the human, Shelton can get a picture of how the brain learns and recalls the spatial world outside the body. By understanding those processes, she believes she can develop techniques that will help improve human memory.