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Presents three key concepts of science: static electricity, magnetism, and generating electricity. Each concept is illustrated with a variety of experiments and computer animation to illuminate what is happening both visibly and at the molecular level.
(Source: DCMP)
Features a device that indicates the direction and force of an earthquake. Overviews odometers, the compass, gimbals, intricate differential gears, double-action piston bellows, and continuous flamethrowers. Also relates how rudders, bulkheads, and fore and aft sails enable a ship to sail against the wind.
Magnets can be found in many objects used everyday. Not only are they located in man-made objects, but magnetic materials can be found in nature as well. Students will gain general information about magnetism, as well as concepts about atoms and the relationship between electricity and magnets. Part of the Real World Science series.
Investigates some of the key concepts of physics. Using a drum kit, we look at how sound works, how we make it, and how it gets around. Also, examines electricity and electromagnetism and notes the similarities between a remote control car and a mobile phone charger. Finally, takes a look at radioactivity and identifies a radioactive device that can be found in almost every family home.
Part of the "A 3-D Demonstration" series. Traces the relationship between magnetism and electricity from the first accidental discovery of induced current. Introduces the concepts of electric and magnetic fields and explores their representation. Examines the features of coils and solenoids to develop the construction of practical electromechanical devices, such as solenoid switches and electromagnets. Also introduces hand rules to help determine the alignment of currents and fields. Specific modules include Electric Fields, Magnetism, Magnetic Fields, Electromagnetism, Left-Hand Rule, Electric Coils, Solenoids, Solenoid Switches, and Electromagnets. Correlates to all National CTE Organizational Standards (including the provisions of the Perkins Act).
Part of the animated "Johan, the Young Scientist" series. Johan goes to ScienScape to show to Ani and Moki a new toy that he found, only to learn that it is a compass. They learn about magnets, magnetism, and how the compass works. They then travel on their jet packs to find the Magnetic North.
Adabot meets James Prescott Joule and learns all about the joule, a unit which measures work. Part of the "Circuit Playground" series.
Adabot wants to know how a light-emitting diode (LED) works. Billie, the blue LED, helps answer the questions. Part of the "Circuit Playground" series.
What is electricity and how is it made? What kinds are there? What are circuits and switches? Is electricity dangerous? Answers these questions with easy-to-duplicate experiments.
Magnets are unusual and fun tools that serve many useful purposes. Students learn the characteristics and behavior of magnets. Special emphasis is given to electromagnets and the importance of magnets in generating electricity. Concepts and terminology include bar magnet, pole, magnetism, magnetic field, repel, attract, and compass.
Ladyada and Adabot explain the electrochemical reactions that take place in batteries. After discussing how batteries work, they build a battery out of lemons. Part of the "Circuit Playground" series.
Adabot learns about electromagnetic energy with the help of a new friend, Mr. Heinrich Hertz. Part of the "Circuit Playground" series.
Hans, the integrated circiuit (IC), stops by the lab and explains the role of ICs in an electrical circuit. Part of the "Circuit Playground" series.
Adabot and Minerva are having difficulty talking with one another over the walkie-talkies. There is too much "noise." Minerva helps Adabot understand the phenomena of electrical noise. Part of the "Circuit Playground" series.
Adabot learns all about diodes and their role in an electrical circuit. Diodes act as a safety feature and ensure the electrical current flows in the correct direction. Part of the "Circuit Playground" series.
A lit up lamp is the end of an electrical circuit. How is energy produced? How is it distributed? A team traces the path of electricity from the power plant to its place of consumption. Part of Invisible Science and Technology Surrounding Series.
What is frequency? Why is it so important for radio and sound waves? Adabot gets all the answers from Ladyada and a new friend. Part of the "Circuit Playground" series.
Adabot and friends have formed a band, but they are in need of some new instruments. Ladyada comes to the rescue with some electronic kits they transform into instruments. Part of the "Circuit Playground" series.
When the power mysteriously goes out at the new Radopolis skate park, the CyberSquad and Digit must find a way to turn it back on before a nighttime skateboarding extravaganza. Part of the "Cyberchase" series.
Capacitors and batteries store electrical energy, but they also have different functions in a circuit. Adabot and Ladyada discuss those differences, and Cappy, the capacitor, explains how capacitors work in an electrical circuit. Part of the "Circuit Playground" series.